3. Roadmap
North-Star Objective Top 5 Minecraft server with $150k+ MRR Operational break-even by Q3 2026 Last revision: 19 Oct 2025
TL;DR
Q4 2025
Public Beta
Wallet + gasless tx live, Massive Minecraft Community Marketing, 2-3k MAU
Q1 2026
Full Release & First Revenue
Rank Store, Micro payments and Marketplace live, 5K-10K MRR, 120 Avg CCU, 5K-10K MAU
Q2 2026
Scale & Adoption
Marketplace V2, AI Agents and Big game Update, 10K-20K MRR, 250 Avg CCU, 10-20K MAU
Q3 2026
Lead & Monetize at Scale - Operational Break-Even
Assets lending, new game-mode, Massive adoption, >25K MRR, 600 Avg CCU, >20K MAU
2027
Operational Break-Even
Target $150k+ MRR, Top 5 Minecraft server, Dividend to investors, Item Trading Volume $10M+ USD
2028
Top-Tier Server Status
First successful GameFi, Expand to other games, Everyone knows MineX, Over $500K+ MRR
Short-Term Roadmap (Q4 2025 → Q3 2026)
Q4 2025
Public Beta
—
Minecraft Marketing
Q1 2026
Full Release
First Revenue
—
Q2 2026
Scale & Adoption
Marketplace V2
AI Agents
Q3 2026
Lead & Monetize
Asset Lending
Massive Adoption
Long-Term Growth (2027–2028)
2027
Operational Break-Even, Top 5 Server Status
$150k+ MRR, $10M+ Trading Volume
2028
Top-Tier Expansion, Multi-game
$500k+ MRR
Milestone Details & Success KPIs
Public Beta (Q4 2025)
Wallet + gasless tx live
2-3k MAU
Full Release (Q1 2026)
Rank Store, Micro payments, Marketplace live
5K-10K MRR, 120 Avg CCU, 5K-10K MAU
Scale & Adoption (Q2 2026)
Marketplace V2, AI Agents, Big game Update
10K-20K MRR, 250 Avg CCU, 10-20K MAU
Lead & Monetize (Q3 2026)
Assets lending, new game-mode, Operational Break-Even
>25K MRR, 600 Avg CCU, >20K MAU
2027 Target
Operational Break-Even
$150k+ MRR, Top 5 Minecraft server, $10M+ Trading Volume
2028 Vision
Top-Tier Server
$500K+ MRR, Multi-game expansion
Note: Avg CCU (average concurrent users/day) is the core KPI in Minecraft servers. Since revenue data isn't public, our triangulated model from public benchmarks and internal estimates yields ≈ $63 per Avg CCU. (1 CCU ≈ 50 MAU)