3. Roadmap

North-Star Objective Top 5 Minecraft server with $150k+ MRR Operational break-even by Q3 2026 Last revision: 19 Oct 2025


TL;DR

Quarter
Milestone
Why It Matters

Q4 2025

Public Beta

Wallet + gasless tx live, Massive Minecraft Community Marketing, 2-3k MAU

Q1 2026

Full Release & First Revenue

Rank Store, Micro payments and Marketplace live, 5K-10K MRR, 120 Avg CCU, 5K-10K MAU

Q2 2026

Scale & Adoption

Marketplace V2, AI Agents and Big game Update, 10K-20K MRR, 250 Avg CCU, 10-20K MAU

Q3 2026

Lead & Monetize at Scale - Operational Break-Even

Assets lending, new game-mode, Massive adoption, >25K MRR, 600 Avg CCU, >20K MAU

2027

Operational Break-Even

Target $150k+ MRR, Top 5 Minecraft server, Dividend to investors, Item Trading Volume $10M+ USD

2028

Top-Tier Server Status

First successful GameFi, Expand to other games, Everyone knows MineX, Over $500K+ MRR


Short-Term Roadmap (Q4 2025 → Q3 2026)

Quarter
Gameplay & Tech
Revenue
Community

Q4 2025

Public Beta

Minecraft Marketing

Q1 2026

Full Release

First Revenue

Q2 2026

Scale & Adoption

Marketplace V2

AI Agents

Q3 2026

Lead & Monetize

Asset Lending

Massive Adoption


Long-Term Growth (2027–2028)

Year
Scale Milestones
Financial Targets

2027

Operational Break-Even, Top 5 Server Status

$150k+ MRR, $10M+ Trading Volume

2028

Top-Tier Expansion, Multi-game

$500k+ MRR


Milestone Details & Success KPIs

Phase
Success KPI
Target Metrics

Public Beta (Q4 2025)

Wallet + gasless tx live

2-3k MAU

Full Release (Q1 2026)

Rank Store, Micro payments, Marketplace live

5K-10K MRR, 120 Avg CCU, 5K-10K MAU

Scale & Adoption (Q2 2026)

Marketplace V2, AI Agents, Big game Update

10K-20K MRR, 250 Avg CCU, 10-20K MAU

Lead & Monetize (Q3 2026)

Assets lending, new game-mode, Operational Break-Even

>25K MRR, 600 Avg CCU, >20K MAU

2027 Target

Operational Break-Even

$150k+ MRR, Top 5 Minecraft server, $10M+ Trading Volume

2028 Vision

Top-Tier Server

$500K+ MRR, Multi-game expansion

Note: Avg CCU (average concurrent users/day) is the core KPI in Minecraft servers. Since revenue data isn't public, our triangulated model from public benchmarks and internal estimates yields ≈ $63 per Avg CCU. (1 CCU ≈ 50 MAU)


Risks & Mitigations

1

Fun-first for web2 players

If retention < 20% D30:

  • Aggressive content cadence

  • Social quests

  • Weekly patches so players keep playing

2

Revenue sustainability

Goal: By Q3, in-game income sustains operations. Mitigation: Under bearish scenarios, prior revenue still provides ≥ $70K cash buffer, with potential upside.

3

Use of funds

12 month runway to break-even:

  • 60% Community / Marketing

  • 40% Product / Infra