MineX Roadmap
North-Star Objective (by Q1 2026): β₯ 250 CCU (~10,000 MAU) and recurring monthly revenue.
Last updated: 11 Aug 2025
TL;DR
TL;DR = a quick summary of the key milestones and why they matter.
Q4 2025
Public Beta Launch
Validate core loop; begin Minecraft community outreach; post-beta creator program; Colosseum Hackathon participation.
Early Q1 2026
Revenue-Generating Full Game Release
Launch persistent MMORPG world; enable rank & cosmetic sales + on-chain fee burns.
Q1 2026
Token Generation Event (TGE) β Meteora DEX
Establish listing, supply cap, and on-chain mechanics; Solana Community Airdrop; target top-5 CEX after.
Goal by Q1 2026
β₯ 250 CCU (~10k MAU) & recurring monthly revenue
Investor-grade traction anchor.
Q2 2026
Fee-Burn Automation
Burn in-game fee revenue on-chain; automated and transparent.
Q4 2025 β onward
Weekly Content Updates
Continuous feature drops to sustain engagement.
Q3 2025 β Completed
β DreamNet Hackathon β prize winner
β Tokenomics finalized
β Roadmap finalized
β Test server live
Milestones
Wallet Server Live
Infrastructure ready for on-chain features.
Public Beta (Q4 2025)
Minecraft community outreach; post-beta creator program; Colosseum Hackathon participation.
Full Release (Early Q1 2026)
Revenue features on; persistent MMORPG world.
TGE on Meteora DEX (Q1 2026)
Listing and token mechanics live; Solana Community Airdrop.
Fee-Burn Automation (Q2 2026)
In-game fee revenue burned on-chain.
Weekly Content Updates
Ongoing patches and events.
Risks & Mitigations
Player retention < 20% D30 β Aggressive content cadence, social quests, weekly patches.
Liquidity shock at TGE β Staggered releases, treasury buffer, clear listing comms.
Revenue volatility β Mix $MINE fees and stable-coin rank/cosmetic sales.