MineX Roadmap

North-Star Objective (by Q1 2026): ≥ 250 CCU (~10,000 MAU) and recurring monthly revenue.

Last updated: 11 Aug 2025


TL;DR

TL;DR = a quick summary of the key milestones and why they matter.

Quarter
Milestone
Why It Matters

Q4 2025

Public Beta Launch

Validate core loop; begin Minecraft community outreach; post-beta creator program; Colosseum Hackathon participation.

Early Q1 2026

Revenue-Generating Full Game Release

Launch persistent MMORPG world; enable rank & cosmetic sales + on-chain fee burns.

Q1 2026

Token Generation Event (TGE) — Meteora DEX

Establish listing, supply cap, and on-chain mechanics; Solana Community Airdrop; target top-5 CEX after.

Goal by Q1 2026

≥ 250 CCU (~10k MAU) & recurring monthly revenue

Investor-grade traction anchor.

Q2 2026

Fee-Burn Automation

Burn in-game fee revenue on-chain; automated and transparent.

Q4 2025 → onward

Weekly Content Updates

Continuous feature drops to sustain engagement.


Q3 2025 — Completed

  • ✓ DreamNet Hackathon — prize winner

  • ✓ Tokenomics finalized

  • ✓ Roadmap finalized

  • ✓ Test server live


Milestones

Phase
Notes

Wallet Server Live

Infrastructure ready for on-chain features.

Public Beta (Q4 2025)

Minecraft community outreach; post-beta creator program; Colosseum Hackathon participation.

Full Release (Early Q1 2026)

Revenue features on; persistent MMORPG world.

TGE on Meteora DEX (Q1 2026)

Listing and token mechanics live; Solana Community Airdrop.

Fee-Burn Automation (Q2 2026)

In-game fee revenue burned on-chain.

Weekly Content Updates

Ongoing patches and events.


Risks & Mitigations

  1. Player retention < 20% D30 → Aggressive content cadence, social quests, weekly patches.

  2. Liquidity shock at TGE → Staggered releases, treasury buffer, clear listing comms.

  3. Revenue volatility → Mix $MINE fees and stable-coin rank/cosmetic sales.